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  1. Support for connected and autonomous vehicles (CAVs) is a major use case of 5G networks. Due to their large from factors, CAVs can be equipped with multiple radio antennas, cameras, LiDAR and other sensors. In other words, they are "giant" mobile integrated communications and sensing devices. The data collected can not only facilitate edge-assisted autonomous driving, but also enable intelligent radio resource allocation by cellular networks. In this paper we conduct an initial study to assess the feasibility of delivering multi-modal sensory data collected by vehicles over emerging commercial 5G networks. We carried out an "in-the-wild" drive test and data collection campaign between Minneapolis and Chicago using a vehicle equipped with a 360° camera, a LiDAR device, multiple smart phones and a professional 5G network measurement tool. Using the collected multi-modal data, we conduct trace-driven experiments in a local streaming testbed to analyze the requirements and performance of streaming multi-modal sensor data over existing 4G/5G networks. We reveal several notable findings and point out future research directions. 
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  2. The emerging volumetric videos offer a fully immersive, six degrees of freedom (6DoF) viewing experience, at the cost of extremely high bandwidth demand. In this paper, we design, implement, and evaluate Vues, an edge-assisted transcoding system that delivers high-quality volumetric videos with low bandwidth requirement, low decoding overhead, and high quality of experience (QoE) on mobile devices. Through an IRB-approved user study, we build a f irst-of-its-kind QoE model to quantify the impact of various factors introduced by transcoding volumetric content into 2D videos. Motivated by the key observations from this user study, Vues employs a novel multiview approach with the overarching goal of boosting QoE. The Vues edge server adaptively transcodes a volumetric video frame into multiple 2D views with the help of a few lightweight machine learning models and strategically balances the extra bandwidth consumption of additional views and the improved QoE, indicated by our QoE model. The client selects the view that optimizes the QoE among the delivered candidates for display. Comprehensive evaluations using a prototype implementation indicate that Vues dramatically outperforms existing approaches. On average, it improves the QoE by 35% (up to 85%), compared to single-view transcoding schemes, and reduces the bandwidth consumption by 95%, compared to the state-of-the-art that directly streams volumetric videos. 
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  3. Virtual Reality (VR), together with the network infrastructure, can provide an interactive and immersive experience for multiple users simultaneously and thus enables collaborative VR applications (e.g., VR-based classroom). However, the satisfactory user experience requires not only high-resolution panoramic image rendering but also extremely low latency and seamless user experience. Besides, the competition for limited network resources (e.g., multiple users share the total limited bandwidth) poses a significant challenge to collaborative user experience, in particular under the wireless network with time-varying capacities. While existing works have tackled some of these challenges, a principled design considering all those factors is still missing. In this paper, we formulate a combinatorial optimization problem to maximize the Quality of Experience (QoE), defined as the linear combination of the quality, the average VR content delivery delay, and variance of the quality over a finite time horizon. In particular, we incorporate the influence of imperfect motion prediction when considering the quality of the perceived contents. However, the optimal solution to this problem can not be implemented in real-time since it relies on future decisions. Then, we decompose the optimization problem into a series of combinatorial optimization in each time slot and develop a low-complexity algorithm that can achieve at least 1/2 of the optimal value. Despite this, the trace-based simulation results reveal that our algorithm performs very close to the optimal offline solution. Furthermore, we implement our proposed algorithm in a practical system with commercial mobile devices and demonstrate its superior performance over state-of-the-art algorithms. We open-source our implementations on https://github.com/SNeC-Lab-PSU/ICDCS-CollaborativeVR. 
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  4. 5G aims to offer not only significantly higher throughput than previous generations of cellular networks, but also promises millisecond (ms) and sub-millisecond (ultra-)low latency support at the 5G physical (PHY) layer for future applications. While prior measurement studies have confirmed that commercial 5G deployments can achieve up to several Gigabits per second (Gbps) throughput (especially with the mmWave 5G radio), are they able to deliver on the (sub) millisecond latency promise? With this question in mind, we conducted to our knowledge the first in-depth measurement study of commercial 5G mmWave PHY latency using detailed physical channel events and messages. Through carefully designed experiments and data analytics, we dissect various factors that influence 5G PHY latency of both downlink and uplink data transmissions, and explore their impacts on end-to-end delay. We find that while in the best cases, the 5G (mmWave) PHY-layer is capable of delivering ms/sub-ms latency (with a minimum of 0.09 ms for downlink and 0.76 ms for uplink), these happen rarely. A variety of factors such as channel conditions, re-transmissions, physical layer control and scheduling mechanisms, mobility, and application (edge) server placement can all contribute to increased 5G PHY latency (and thus end-to-end (E2E) delay). Our study provides insights to 5G vendors, carriers as well as application developers/content providers on how to better optimize or mitigate these factors for improved 5G latency performance. 
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